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About
Hi and welcome on my website !
I am a video game programmer and here, I talk about all the games and projects I worked on throughout the years. You’ll find old and new projects alike, I like to keep track of my past and humble beginnings.
Gameplay programmer
I’m working mainly on the planes internal systems on Flight Simulator 2024.Gameplay programmer
BTS in Computer Science
2010 - 2012
Equivalent to an advanced technician certificate
My studies there confirmed to me that programmation was my calling and made me think about pursuing a career in the video game industry.STI Baccalauréat - Electronic science A level
2010
This was my introduction to programmation.
Languages
C++The language I mainly use since I began working with it in my STI baccalauréat. I just love how it works and all the things that can be done with it.C#I used it a few times over the years. My abilities in C++ allow me to switch to C# quite easily when I need to.- I also used
JavaScript,pythonandluaa few times on projects that required them like doing scripts in Google Sheets or creating a bot for my friends on Discord.
Softwares
Visual StudioI have been using this IDE since 2010 and went through all the versions all the way to 2022 that I use at Asobo.VSCodiumThis is my main editor that I use for everything from programming to text editing. I created the content of this website using it. VSCodium is very interesting because it is basically the same as VSCode, that I love, but without any AI agent or Microsoft telemtry, which is nice.In-house / proprietary enginesAs all my working experiences have been on proprietary engines, I am quite capable of adapting myself and learn using a new engine. I quite like having access to the engine code, it helps understand and resolve a lot of situations.Unreal Engine 4I used it some time ago for a student project at Creajeux. I really liked the experience, I plan to try Unreal again in the future.UnityLike Unreal, I used Unity in Creajeux and was the first big scale ready-to-go game engine that I used. This being my first time with an editor made it a little bit difficult for me to apprehend but I managed to do I wanted to in the end.FaZoNThe engine I’ve been working on since 2014 when I was at Creajeux. I love to tinker in it and add new things regularly. I’ve also been using it for a good amount of projects. I love the fact that the little engine I created ten years ago helps me create today. I also developped applications directly linked to the engine. Managers that help me start new projects faster or manage my assets.- I also use softwares like
Photoshop,KritaorAudacityregularly for my personnal projects.
Libs & Frameworks
SFMLThe library I used to build my engine. I’ve been using and loving it since Creajeux in 2012 when I made my very first game with it. It handles pretty much everything I need to do, being displaying sprites, managing sounds and music or handling inputs coming from various peripherals.Dear ImGuiAnother lib that I fell in love with. I began using it for the games we developped at Kylotonn and never left it, it works so well. Lately, I’ve been using it a lot to create small applications to help me with my engine or to use in my life in general, it has been very fun!TinyXmlOne of the many additions I made to my engine to write and read xml configuration files for my projects.jsoncppI tend to go towards json more lately even if I still prefer xml for some of my files so I added this library aswell to my engine. I mostly handle options files and user directed files with it. I quite like using json.vcpkgThe last big addition to my engine. I love that it allows me to easily add libs to my project without thinking about it. I find this tool very useful.DirectX 9My first 3D framework. It was quite challenging to use, partly due to the lack of visual feedback (the kind an editor given by Unity or Unreal provides) but I find it very interesting. Coming back to DirectX has been in the back of my head for some time now.